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The SCAMPER method is a creativity tool designed to modify, improve, or develop existing ideas. SCAMPER is an acronym that serves as a checklist, offering seven focused categories of questions to help explore ideas and processes from new perspectives: Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, and Reverse.
SCAMPER is based on the assumption that every innovation builds on existing ideas. The method helps to overcome creative blocks and further develop existing products, processes or services. In the SCAMPER method, the following example questions serve as prompts to generate new ideas and possibilities:
Center for Creative Learning. (2005). SCAMPER: Overview, Description, and Purpose.
Eberle, B. (1984). Help! In solving problems creatively at home and school. Carthage: Good Apple
Michalko, M. (2006). Thinker Toys. A handbook of creative-thinking techniques. Berkely, California: Ten Speed Press
http://mediaforeplay.blogspot.ch/2012/03/concept-video-and-scamper-technique.html