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Creative guessing

In creative guessing, two teams compete to express terms through drawing, mime, or explanation. The activity promotes creative thinking and stimulates different areas of the brain.

Organisation

  • Duration
    Short (up to 30 minutes)
  • Complexity
    Simple
  • Group size
    6 to 30 persons

This activity is not suitable online.

Description Long

In creative guessing, participants are divided into two teams. In each round, one person draws a pre-printed card and must either act out, draw, or explain the word – depending on the instructions on the card. The team that guesses the word first scores a point. Each person should have a turn drawing a card. If the word isn’t guessed within 60 seconds, the round is cancelled and no points are awarded. At the end, the winning team is announced.

The aim is to engage different areas of the brain through varied activities. Participants are encouraged to move beyond simply explaining and explore alternative ways of communication.

Preparation

  • Label at least one card with a term for each participant.
  • Decide whether the term should be explained, drawn, or acted out (note this on the card).
  • Fold the card so that its content is not visible.

Execution

  1. Form two teams.
  2. The first person draws a card and presents the term.
  3. Both teams guess.
  4. After 60 seconds, the round ends and the point is awarded.

Tools list

  • Flashcards

References